Saturday, March 27, 2010

Blog Week 9

Unfortunately, I have not gotten a chance to play my game at all this week. But, because we have been playing these games for the entire semester, I am confident in my abilities to write a productive blog with a new principle of the week. Here it goes.

Principle of the week: 26) Bottom-up Basic Skills Principle.
Basic skills are not learned in isolation or out of context; rather, what counts as a basic skill is discovered bottom up by engaging in more and more of the game/domain or games/domains like it. Basic skills are genre elements of a given type of game/domain.

I think this principle pretty much speaks for itself. It says that basic skills are discovered from the beginning and you can amplify those skills by engaging more and more in the game. This applies perfectly to NHL 10, and any sports game really. At the beginning of the game, you only really know how to pass and shoot. But as you continue to play, you begin to learn new moves, diving checks, slap shots, directed shots, skip passes, etc... So by continuing to play the game, in its own domain, you obviously learn the basic skills early in the game, but then you continue to learn more advanced skills as you play. (bottom-up)

Saturday, March 20, 2010

Blog Week 8

So this week, I have continued to play online. I figured that I would stay away from my franchise for a bit so that when I came back to it, I would not be so bored while playing it. Online is a lot different than playing the franchise. Playing against real people adds a new element that the computer AI did not have. It is not always the same thing when playing online because each person has their own strategy and style of play. When I play online, the thing that I try to do is figure out that strategy so that I can stop it as soon as possible.

The main thing that I wanted to blog about this week was the fighting in NHL 10. I am not quite sure why I haven't blogged about it before, because it really adds something fun to the game. While in a game, you can provoke a player from the opposite team into a fight. If they accept, you both drop gloves and swing your fists at each other.

Fighting in NHL 10 brings about a great principle for the week:

6) "Psychosocial Moratorium" Principle.
Learners can take risks in a space where real-world consequences are lowered

This applies perfectly to the fighting in NHL 10. For most of us, we do not want to get into fights with random people on the street - it just wouldn't be smart. But in the game, on the other hand, gamers are more than willing to start a fight with a random opponent. Gamers do not have to worry about feeling the pain or facing any real life consequences for the fight. No bruises and no punishments from the law.

Until next week....

Friday, March 12, 2010

Blog Week 7

So I have continued to play my franchise with the capitals in NHL 10, but throughout the week, I started to get bored of the same thing over and over - I guess that's what you get when you continue to play your sports franchise and nothing else. So, I thought a little bit deeper in to why I was getting bored, and I came up with the blatant answer - I was tired of playing with the same people over and over and continuing to play against the computer over and over. So, I decided to play online. This worked a lot better for me. It gave me a chance to play with a new team (I chose the Flyers) and I got the opportunity to play against real people instead of the steady play of the computer. This got me thinking, one reason that NHL 10, and other sports games are so attractive is because they have so many options. Not only can you play your franchise, but you can also play online against a random person across the globe - that is pretty interesting, to me at least.

Because of this, I thought of a good principle of the week:
Insider Principle.
The learner is an "insider," "teacher," and "producer" (not just a consumer) able to customize the learning experience and the domain/game from the beginning and throughout the experience.


In NHL 10, the learner (gamer) is able to decide which form of the game he/she wants to play (customizing the learning experience) from the beginning, and he/she also has the opportunity to try different parts of the game whenever he/she wants. It makes the player feel good that he/she is the learner, but also the teacher. It gives us a sense of power and allows us to play on our own time instead of following someone's agenda other than our own.